
Guildhold
Guildhold is a dark-fantasy guild-management roguelite. The old guilds of the Accord vanished in a single night, and the rifts they kept shut are bleeding monsters into the Vale. Yours is the guild that's left. Or so you think.
- Found your guild: name it, choose a crest and sign your first three heroes from the founding board.
- Grow your heroes: five classes, fifteen Paths, skill trees, attributes, quirks, scars, morale and bonds. Train them in your courtyard, send the spares on expeditions.
- Run rifts: plan your road across a lane map, fight turn-based battles where you see every foe's next move, and answer the heavy blows before they land. At the boss's door, risk the haul or take it home.
- Keep the guild alive: weekly wages, rifts that break open into breaches, and company on the roads you didn't expect.
- Uncover what happened: a six-act story about a bargain nobody was told about, with choices that carry into your next guild.
This is a playtest build and I need your eyes. Give it 20–30 minutes: found a guild, play to your first payday, then press Feedback on the title screen. It copies a short report (no data is sent anywhere until you paste it). Post it in the comments or on the Discord: https://discord.gg/85XrXjBUmk
Everyone who sends feedback gets their name in the game's credits as a Founding Tester.
Plays in the browser on desktop, or on a phone held sideways. There's also a Windows download. English, Turkish and Spanish (Simplified Chinese in the Windows build).
| Updated | 1 day ago |
| Published | 8 days ago |
| Status | In development |
| Platforms | HTML5, Windows |
| Author | lexingel |
| Genre | Strategy |
| Made with | Godot |
| Tags | Dark Fantasy, Fantasy, Godot, Management, Pixel Art, Roguelite, Singleplayer, Turn-based |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |






Leave a comment
Log in with itch.io to leave a comment.